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George Avdoulos

Digital Designer

Educational

Labster - NRV

Virtual Labs

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Game Designer ||      Developer : Labster      ||   Publisher:  Labster ||    Release :  Live

Video Games

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Forgotton Anne

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Game Designer     ||      Developer: ThroughLine Games        ||       Publisher :  Square Enix      ||    Release : 2018     

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The Night of Nights

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Game Director  ||      Developer : ThroughLine Games       ||   Publisher:  TBA  ||    Release :  TBA

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Tales From The Void

Level Designer / 3D Artist (Intern)     ||     Developer: Portaplay    ||   Publisher: BlackDog  ||    Release : 2016

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Prince of The Yolkfolk :  The Unofficial Unity Remake

Sole Creator    ||     Developer : SleepTwitch Games ||  Release : 2019 (Alpha)

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Aesthetics

Conceptual

The A.C.M

In the not so distant future, a desperate Sky Thief is contemplating the vastness of the Mega-City as it stands still beneath him despite the millions struggling to survive in its endlessly busy streets.. A carrion of a mechanical god who refuses to give in to the dusts of time

The Throne of Wishes

Some say the Morning Star, was the first light to cast the dark shadows of our world.. for his wish to shine on the Creator's eyes surpassed all...

 

While many others, speak of another place of pure darkness, when our innocent love, as bright and as just of a thing that it is, is not reflected in the eyes we gaze at the most..

And whose love is more justified and more bright...
than the Light-bringing Star?

Illustration

Aesthetics
Desktop Publishing

Desktop Publishing

Print & Layout

Skills & Tools

Skills

Interactive Design

Gameplay Design

Gameplay Scripting

Level Design

Puzzle Design

Narrative Design

Art

Visual Development

Concept Art

Art Direction

Production

Gameplay System Architecture

Pipeline Development​

Languages

Fluent in English and Greek

Software and Tools

Design

Adobe Suite

Autodesk Suite

Game Development

Unity 3D

C #

Unreal

Zbrush

Production

Google Sheets / Excel

Miro

Jira

Pivotal

Version Control

Git - SourceTree

SVN

Plastic​

Communication

Slack

Discord

Skype​

About Me

About Me

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Hailing from the sun-crushed plains of rural Greece’s Sparta of the 80s, my lifetime passion for immersive games led me to the chilly Nordic lands, where over the better part of the last decade, I enjoyed engaging in inventive and practical problem solving as a designer, be it of gameplay, level, narrative, or system design, and over time, have developed my skills and instincts to a point of solid confidence within my field.

 

Ever since I can remember, my main focus and interest has been in games with a strong atmospheric character and visceral game-feel, embedded in their holistic design. And unafraid of how much of a platitude it reads, ever since i learned how to make things happen by moving a gamepad stick instead of flipping a comic book page, I aimed to professionally craft the type of experiences that have made such a lasting impression on me, and helped shape me into the person I am today.

Resume

Work

Level Designer

ThroughLine Games
Copenhagen, Denmark
November 2023 - January 2024

Game Designer

Labster
Copenhagen, Denmark
October 2021 - December 2022

Creative Director

ThroughLine Games
Copenhagen, Denmark
May 2018 - December 2020

Game Designer

ThroughLine Games
Copenhagen, Denmark
February 2016 -March 2018

Level Designer - 3D Artist

PortaPlay ApS
Copenhagen, Denmark

2015  (3 months)

Independent Developer / Artist

SleepTwitchStudio.com
Copenhagen, Denmark

2014 - Present

Concept Artist

Shieldwolf Miniatures
France -Greece

2012 - 2013

Art Director

Insider Publications
Athens, Greece

2010 (10months)

Education

Master of Media Technology and Games, Video Game Design

IT University of Copenhagen

2014

Bachelor of Arts in :Comic Book Design & Cartoon Animation

AKTO / Middlesex University of London 2007

Side-Interests & Recent Passions

Film Language,

Contemporary & Classical Dance,

Bouldering,

Classical Philosophy

Pop Culture

CV
Contact

Make Contact

Lets break the ice before it melts away :

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Mail
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