Developer : Labster ApS
Platform : Web, Mobile, PC
Role : Game Designer
Labster’s Virtual Labs have burst open the possibilities of what science educators can offer students, while addressing some of the steepest challenges in academia today.
These Unity-powered interactive laboratory simulations allow students to complete them online, from their personal devices. Each lab places students in various scenarios, where they must apply their laboratory-aquired knowledge, to solve practical problems
Developer : ThroughLine Games , Square Enix
Platform : PS4, XboxOne, PC , Nintendo Switch, Ios, Android
Role : Game Designer - Level Designer
Forgotton Anne takes place in a fictional world called Forgotten Lands, a magical parallel universe where lost objects that were once loved by their owners — everything from missing socks to discarded lamps — come to life, hoping one day that they might be remembered again and returned to the real world.
As an adolescent Enforcer of her father figure, Bonku, Anne will set out on a seamless cinematic adventure game with light puzzle & platforming elements, and no loading screens, as the gameplay blends with Anne's coming of age story.
Developer : ThroughLine Games
Platform : PC, Nintendo Switch
Role : Game Director - Lead Designer
Night of Nights is a romantic comedy adventure-platformer, set in a high-fantasy world, and is a gameplay re-interpretation of Shakespeare’s "A Midsummer Night’s Dream"
The game can be played both as a single player experience, as well as a local co-op with the ability to switch seamlessly between the two mods at any point during its gameplay
Tales From The Void
Developer : PortaPlay
Platform : PC, Steam
Role : Level Designer - 3D Intern Artist
Travel back to a time of pulp adventure, heroism and mystery as the captain of the HMS E18. When a secret weapon misfires, you and your crew are warped into an asteroid field in outer space, surounded by hostile aliens. Food is scarce, air supply is low and time is running out..
Tales From The Void is a low-poly atmospheric real-time tactics game, where the units you command have to complete various tasks crucial to their survival while they deal with the competing physics of their weaponry and their collision momentum, constantly trying to not “fall” outside of the asteroid complex...into the void !
Prince of The Yolkfolk : The Unofficial Unity Remake
Developer : SleepTwitch Games
Platform : PC, Itch.io
Role : Sole Creator
When rumors of an evil presence and the thugish Trolls, have spread over the the Kingdom of Magicland, young Dizzy, the grandson of the old epic hero.. Grandpa Dizzy.. and the briliant inventor Daisy, set out on an adventure to put things right!
From prison breaks, to rap battles with the grim reaper himself, embark on an adventure to, save the kingdom from the menacing baddies, and uncover the mysteries of the past
This Unofficial Remake, is a modernized gameplay update on the classic game, featuring light platforming elements, with a re-imagined puzzle system and an upbeat fantasy narrative
Gameplay System Architecture
Fluent in English and Greek
Software and Tools
Google Sheets / Excel
Git - SourceTree
Greetings, I’m George, a Game Designer with a bit of Spartan grit and tan, dedicated to crafting immersive gameplay.
With over eight years of experience in the games industry, I have taken part in the creation and shipping of various projects, each with distinct scopes and team dynamics. During my career I have assumed a variety of roles and responsibilities, from the nitty gritty level design and editing implementation for moment-to-moment gameplay, to the design of core systems and puzzle interactions, all the way to directing the interplay of Gameplay, Camera, and Interactive Storytelling.
My creative passion is designing for games that aim to use their mechanics and tropes as a holistic language towards creating meaningful experiences rather than slavishly taking a player through the motions. I strive to add value and experience to my teams throughout the whole journey of turning nebulous ideas into tangible experiences, guiding them from their conceptual infancy, through pitching, prototyping, iterating, and on to production and release.
When I am not part of a studio project, I engage in contract and freelance work. If you're curious to explore or collaborate, feel free to reach out via email, or any of the contact info below.