"My main focus and interest, is in games with a strong atmospheric character and visceral game-feel embedded in their holistic design"
Game Designer || Developer : ThroughLine Games || Publisher: Square Enix || Release : 2018
Sole Developer || Developer: George Avdoulos || Publisher: Self || Release : 2019
Game Director || Developer : ThroughLine Games || Publisher: Unannounced || Release : Unannounced
Level Designer / 3D Artist (Intern) || Developer: Portaplay || Publisher: BlackDog || Release : 2016
Gameplay System Architecture
Fluent in English and Greek
Software and Tools
Google Sheets / Excel
Git - SourceTree
Hailing from the sun-crushed plains of rural Greece’s Sparta of the 80s, my lifetime passion for immersive games led me to the chilly Nordic lands, where over the better part of the last decade, I enjoyed engaging in inventive and practical problem solving as a designer, be it of gameplay, level, narrative, or system design, and over time, have developed my skills and instincts to a point of solid confidence within my field.
Ever since I can remember, my main focus and interest has been in games with a strong atmospheric character and visceral game-feel, embedded in their holistic design. And unafraid of how much of a platitude it reads, ever since i learned how to make things happen by moving a gamepad stick instead of flipping a comic book page, I aimed to professionally craft the type of experiences that have made such a lasting impression on me, and helped shape me into the person I am today.