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 George Avdoulos

 Game Designer

"My main focus and interest, is in games with a strong atmospheric character and visceral game-feel embedded in their holistic design"

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Game Designer          ||        Developer : ThroughLine Games      ||   Publisher:  Square Enix     ||     Release :  2018 

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 Sole Developer      ||        Developer: George Avdoulos    ||     Publisher: Self         ||     Release : 2019

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Game Director            ||      Developer : ThroughLine Games       ||   Publisher:  Unannounced     ||    Release :  Unannounced 

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Level Designer / 3D Artist (Intern)         ||      Developer: Portaplay    ||   Publisher: BlackDog  ||    Release : 2016

Experience
Skills
About Me

 Skills

Game Design

Gameplay Design

Gameplay Scripting

Level Design

Puzzle Design

Narrative Design

Art

Visual Development

Concept Art

Art Direction

Production

Gameplay System Architecture

Pipeline Development​

Languages

Fluent in English and Greek

 Software and Tools

Game Development

Unity 3D

C #

Unreal

Photoshop

Zbrush

Production

Google Sheets / Excel

Miro

Jira

Pivotal

Version Control

Git - SourceTree

SVN

Plastic​

Communication

Slack

Discord

Skype​

 About Me

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Hailing from the sun-crushed plains of rural Greece’s Sparta of the 80s, my lifetime passion for immersive games led me to the chilly Nordic lands, where over the better part of the last decade, I enjoyed engaging in inventive and practical problem solving as a designer, be it of gameplay, level, narrative, or system design, and over time, have developed my skills and instincts to a point of solid confidence within my field.

 

Ever since I can remember, my main focus and interest has been in games with a strong atmospheric character and visceral game-feel, embedded in their holistic design. And unafraid of how much of a platitude it reads, ever since i learned how to make things happen by moving a gamepad stick instead of flipping a comic book page, I aimed to professionally craft the type of experiences that have made such a lasting impression on me, and helped shape me into the person I am today.

Resume

Work

Game Designer

Labster
Copenhagen, Denmark
October 2021 - Present

Creative Director

ThroughLine Games
Copenhagen, Denmark
May 2018 -December 2020

Game Designer

ThroughLine Games
Copenhagen, Denmark
February 2016 -March 2018

Level Designer - 3D Artist

PortaPlay ApS
Copenhagen, Denmark

2015  (3 months)

Independent Developer / Freelance Artist

SleepTwitchStudio.com
GeorgeAvdoulos.com
Copenhagen, Denmark

2014 - Present

Concept Artist

Shieldwolf Miniatures
France -Greece

2012 - 2013

Art Director

Insider Publications
Athens, Greece

2010 (10months)

Education

Master of Media Technology and Games, Video Game Design

IT University of Copenhagen

2014

Bachelor of Arts in :Comic Book Design & Cartoon Animation

AKTO /Middlesex University of London 2007

Side-Interests & Recent Passions

Film Language,

Contemporary & Classical Dance,

Bouldering,

Classical Philosophy

Pop Culture

CV
Contact

Make Contact

Lets break the ice before it melts away :

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Mail
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